9. REFEREE AND CENTRE JUDGE
9.1 – Free kicks
9.1.a –
Priorities
Prior to the kick:
-
[REFEREE]
Determining whether, based on the state of the game, an onside kick is
likely.
(An onside kick is likely if the team kicking off is behind in the score
late in the game.)
If it is, discreetly instructing the crew to switch to onside-kick
positions by pointing first to the official who needs to shift their
position and then to the spot they should move to.
-
[REFEREE]
Counting Team B players and signalling the count [one of Sup3, Sup4 or
Sup24] to colleagues.
Noting count signals from colleagues.
Recounting if your count differs from that of colleagues.
-
[CENTRE JUDGE]
Counting Team A players and signalling the count [one of Sup3, Sup4 or
Sup24] to colleagues. Noting count signals from colleagues.
Recounting if your count differs from that of colleagues.
-
Reminding the players to count their number if the team you are
responsible for counting does not have precisely 11 players on the
field.
-
Checking readiness for play:
-
Checking
side
and end zone
areas to ensure that all non-players are out of the restricted
areas, that non-participants are off the field of play, and that all
team personnel are within the team area.
-
Ensuring that the chain crew
(and the alternate down box and line-to-gain marker operators, where
provided)
have moved themselves and their equipment well out of the way and that
the equipment has been placed on the ground outside the team areas and
behind the limit lines.
Checking that the ball persons are in position.
-
[CENTRE JUDGE]
Ensuring
that all Team A players are within the nine-yard marks
prior to the kick
(Rule 6-1-2-c-5)
and that nobody other than the kicker is more than five
yards behind the ball.
-
[REFEREE]
Monitoring the 25-second clock and penalising the kicking team if it
runs out.
During the kick play:
-
Observing whether a free kick goes out of bounds nearest you
without being touched by the receiving team.
Ruling whether a Team B player near the sideline touches the ball while
out of bounds.
-
Watching players for a fair catch signal, and being prepared to rule on any
interference with the opportunity to catch the kick.
-
Giving the start the clock signal [S2] only if the ball is first legally
touched in the field of play in your area of responsibility.
-
[REFEREE]
Ruling whether the ball becomes dead in the end zone or not.
-
[REFEREE]
[IN 2x0/2x1 FORMATION (4/5-MAN CREW)]
Marking the forward progress or out of bounds spot if the ball becomes
dead on your side of the field.
This responsibility extends up to Team A's 2-yard line.
-
Marking the spot with a bean bag of any backward pass, handing
or fumble in your area.
-
Observing fouls by all players generally in your area, but particularly:
-
illegal blocks in the back
and holding fouls at the point of attack
-
blocks below the waist
-
illegal wedge formations
-
safety-related fouls such as face masking, tripping or chop blocks
-
late hits by any player after the ball is dead
-
any player of the kicking team who enters the field of play after the
kick or who voluntarily goes out of bounds during the kick
9.1.b –
Initial positioning
Normal kicks:
-
[REFEREE]
-
[IN 3x1/xx2/xx3 FORMATION (6C/6D/7/8-MAN CREW)]
Be in position A (see 26.1) on Team B's goal line near the
centre of the field, staying clear of any players in the vicinity.
If you expect the kick to go deep into the end zone, adopt a deeper
initial position.
-
[IN 2x0/2x1 FORMATION (4/5-MAN CREW)]
Be in position C (see 26.1) on Team B's goal line outside
the sideline opposite the press box side of the field.
-
[CENTRE JUDGE]
-
[IN 3x3 FORMATION (8-MAN CREW)]
Be in position G (see 26.1) on Team A's restraining line
outside the sideline opposite the press box side of the field.
-
[IN 3x1 FORMATION (6C-MAN CREW)]
Be in position E (see 26.1) outside the sideline opposite
the press box on Team B's restraining line.
Onside-kicks:
-
[REFEREE]
-
[IN 2x2/3xx FORMATION (6C/6D/8-MAN CREW)]
Remain in the normal position.
-
[IN 2x3 FORMATION (7-MAN CREW)]
Move to position C
(see 26.1) on Team B's goal line outside the sideline opposite
the press box side of the field.
-
[IN 2x0/2x1 FORMATION (4/5-MAN CREW)]
Move to position A (see 26.1) near the centre of the field
on Team B's goal line or deeper than the deepest returner.
-
[CENTRE JUDGE]
-
[IN 3x3 FORMATION (8-MAN CREW)]
Remain in the normal position.
-
[IN 3x1 FORMATION (6C-MAN CREW)]
Move to position G (see 26.1) outside the sideline opposite
the press box on Team A's restraining line.
Free kicks after a penalty
or safety:
-
When a free kick is taken following a penalty or a safety, the same
relative positions should be taken, moving up or down the field as
appropriate.
9.1.c –
Response to what happens (movement and signals)
Prior to the kick:
-
[REFEREE]
When all players are in position and ready for play, check that all
officials are signalling
their readiness.
Give the ready for play signal [S1]
and sound your whistle for the start of play.
-
If anything happens that should prevent the kick taking place (e.g.
a non-participant enters or approaches the field of play), toot your
whistle, give the timeout signal [S3] and deal with the problem.
During any kick play:
-
If you see any player of the kicking team voluntarily go out of bounds
during the kick, drop your bean bag or hat to mark his exit, and your
flag if he returns.
-
If the clock should start when the ball is first legally touched in the
field of play, give the start clock signal [S2] if you are the nearest
official or the one with the best view.
During a kick play that goes deep:
-
After the ball is kicked, observe the players in your area of
responsibility (see 26.1).
After checking its initial trajectory, do not watch the flight of
the ball.
-
[REFEREE]
-
[IN xx0/xx1 FORMATION (4/5/6C-MAN CREW)]
If the kick threatens to go into the end zone, stay on the goal line
(out of the way of all players) to rule on a touchback.
If the ball threatens the pylon, be there to be able to rule on whether
the ball goes out of bounds in the field of play or the end zone.
-
If the ball and at least one player go deep into the end zone, move to
cover the end line.
-
If a touchback occurs, move infield ahead of any receiver who has the
ball, give the touchback signal [S7] and sound your whistle to prevent
further action.
-
On a deep kickoff, follow the ball carrier and keep him bracketed between you
and the upfield officials.
-
[CENTRE JUDGE]
-
[IN 3x1 FORMATION (6C-MAN CREW)]
Move
downfield along the sideline while the kick is in the air.
During the return, stay ahead of the ball carrier, keeping him bracketed
between you and the downfield
official.
On a long run, be at Team A's goal line before the ball carrier.
Mark the dead-ball spot if it is between Team A's 2-yard line and the
goal line, or if the ball carrier passes you.
-
[IN 3x3 FORMATION (8-MAN CREW)]
Angle slowly infield approximately 20 yards (level with the Umpire)
as you move down the field.
Observe action ahead of the ball carrier on your side of the field.
On a long run, stay ahead of the players and get to the goal line ahead
of the ball carrier.
You have responsibility for the end line should that be threatened
(e.g. after a fumble near Team A's goal line).
-
[CENTRE JUDGE]
and
[REFEREE]
[IN 2x0/2x1 FORMATION (4/5-MAN CREW)]
If the ball goes out of bounds in your area go to and hold the spot,
dropping your flag if appropriate.
Place a ball or flag
at the spot and ensure that another official relays a ball to the Spotter.
During a kick play where the kick is short:
-
[REFEREE]
Stay deep so that you get a long view of the action.
You may be the only official who observes:
-
that Team A did not have at least 4 players
on each side of the kicker at the kick
-
a fair catch signal
-
kick catch interference
-
unnecessary roughness or a late hit
-
[CENTRE JUDGE]
-
Maintain a position where you can see the ball and the blocks by Team A
players.
-
[IF YOU ARE ON TEAM A'S RESTRAINING LINE]
Particularly watch the blocks made by Team A players before they are
eligible to touch the ball
(Rule 6-1-12).
-
[IF YOU ARE ON TEAM B'S RESTRAINING LINE]
Know where and by whom the ball was first touched.
Mark any spot of illegal touching with your bean bag
(Rule 6-1-3).
-
If you are the nearest official when the ball becomes dead, signal
timeout [S3] and mark the dead-ball spot.
9.1.d –
Advanced techniques
-
[REFEREE]
-
If there is a touchback, continue to watch the receiver in case he
is fouled.
-
The deep officials may adjust their position according to such factors as
the wind and the known strength of the kicker's foot.
However, it is important to be on the goal line (and particularly, at
the pylon) before the ball gets there in crucial situations.
-
[CENTRE JUDGE]
-
[IN 3x1 FORMATION (6C-MAN CREW)]
Pay particular attention to the blocks made by the two players from Team
B's front line who were nearest you at the kick.
-
[IN 3x3 FORMATION (8-MAN CREW)]
Pay particular attention to the blocks made by the middle player(s) from
Team B's front line.
-
If an expected onside kick is instead kicked deep, move into the field
and leave sideline responsibility in your area to the
Side Judge or Linesman.
9.2 – Basic scrimmage plays
9.2.a –
Priorities
-
Knowing the down and distance, and signalling the down to your colleagues.
Noting the down signals given by colleagues.
Checking that the down box displays the correct number.
Not allowing play to start if there is a dispute about the down number.
-
Counting Team A players and signalling the count [one of Sup3, Sup4 or
Sup24] to your colleagues.
Noting count signals from colleagues.
Recounting if your count differs from that of colleagues.
-
Observing false starts in general and by
backs and the quarterback
in particular.
-
[REFEREE]
Warning Team A verbally ("10 seconds" or "hurry")
when there are 10 seconds left on the play clock,
and
[IN xx0 FORMATION (4-MAN CREW)]
penalising them if the play clock
runs out.
-
Observing illegal shifts (Team A never set,
or no 1-second pause after simultaneous movement by more than one Team
A player).
-
Observing the legality of the snap.
-
If there is a pre-snap foul, stopping all action by tooting on your
whistle and giving the timeout signal [S3].
-
Anticipating
whether the play is a run or a pass by reading the initial action of
the interior linemen.
If they move backwards it is likely that a passing play will develop.
If they charge forwards or pull, it is likely that a running play will
develop.
-
Being aware of where the line to gain is in relation to the line of
scrimmage so that you don't have to look at the chain to know if
the dead-ball spot is close to the line to gain.
-
Observing substitution infractions by
Team A,
for example:
-
replaced players not leaving the huddle within 3 seconds of an incoming
substitute entering it
-
replaced players not being off the field before the snap
-
substitutes coming on to the field, communicating, and then leaving the
field
-
Noting the jersey
numbers of eligible receivers in the backfield.
-
Observing the legality of the formation, in particular
the requirement for 5 players numbered 50-79.
9.2.b –
Initial positioning
-
Be where you can see the ball at the snap.
-
Normal scrimmage down position is 5-7
yards behind the deepest offensive back (or 13-15 yards behind the line
of scrimmage), normally
at least as wide as the tight end.
Side of the formation:
-
[REFEREE]
Be on the throwing arm side of the quarterback so that you are more likely
to be able to see his arm when he starts his passing motion.
-
[CENTRE JUDGE]
Be on the side of the quarterback opposite to the Referee.
-
However if there is a surprise change of quarterback (e.g. in a wildcat
formation), the Referee and the Centre Judge should remain in their
existing positions, normally until the end of the current possession
series.
9.2.c –
Response to what happens (movement and signals)
-
If Team A players adjust their position, ensure you can still see the ball
at the snap.
-
Keep out of the way of players shifting or in motion.
9.2.d –
Advanced techniques
Reasons for varying (or not) your initial position:
-
Generally, the higher the standard of play and the faster the players, the
deeper and wider you need to stand.
(Compare with the position adopted by NFL referees.)
-
Be deeper and wider if your mobility is hindered either by your condition
or ground conditions (e.g. mud or uneven surface).
-
There is no need to coordinate
your position to the position of the
Umpire.
Signalling the player count:
-
The latest time to make the player count signal is when the offensive team
breaks its huddle (but it can and should be done earlier if possible).
9.3 – Running plays
9.3.a –
Priorities
-
Observing the ball carrier and action around him until the ball crosses the
neutral zone.
-
Observing any fumble where you are the nearest official or have the best
view, and marking the spot with a bean bag.
-
Ruling (with help on a quick pass
from the wing officials)
whether
a pass is backward or forward, and signalling a backward pass [Sup5]
immediately if the pass is clearly backward.
Noting any backward pass signal from the wing officials.
-
[IN xx0/xx1 FORMATION (4/5/6C-MAN CREW)]
Marking the dead-ball spot (with the possible assistance of the wing
officials)
if the quarterback is tackled or goes out of bounds behind the neutral
zone.
-
Observing fouls by all players generally in your area, but particularly:
-
illegal block in the back
and holding fouls around and slightly in front of the point of attack,
especially those made by a back, tight end or pulling lineman
-
safety-related fouls such as face masking, tripping or chop blocks
-
late hits by any player after the ball is dead
-
unnecessary roughness against the quarterback after he has handed off
the ball
9.3.b –
Response to what happens (movement and signals)
-
If the action comes towards you, backpedal to keep clear, but keep the
players in view at all times.
-
Don't turn your back on the play.
-
If the play goes up the middle, follow safely behind while observing
players making lead blocks and those behind the play who may be in danger.
-
If the play goes to one side or the other, move laterally to be able to
observe critical blocks for legality.
[IN 3xx FORMATION (6C/8-MAN CREW)]
If the play comes to your side, watch lead blocks.
If the play goes to the other side, watch action behind and inside
the play.
-
Normally, at the end of the play, close in on the action to deter
dead-ball fouls.
This is particularly the case on short runs into a side zone or out of
bounds where you may be the second nearest official.
However, on long runs, hang back so as to observe players who have been
left behind by the play for unnecessary roughness.
9.3.c –
Advanced techniques
-
Don't blow your whistle when the ball carrier's back is toward you or you are
obscured by other players (or officials) - he may have fumbled the
ball without you seeing it.
See leather!
Be certain that the ball is dead.
-
If a pile-up of players forms, give the timeout signal [S3], converge
on the pile and determine who has possession
(Mechanic
5.11).
-
If you're not the nearest official to the dead-ball spot, observe for
late hits and other illegal acts.
It is particularly your responsibility to observe action close to the
wing officials as they are concentrating on the forward progress spot.
Particular types of running play:
-
Quick handoffs that result in short yardage gains will be the
responsibility of the Umpire or wing officials with the Referee and
Centre Judge concentrating on action behind the ball.
-
On plays into the line, if the ball carrier is driven back after his
forward progress is stopped, retrieve the ball from the ball carrier
and relay it to the Spotter.
-
On pitchout option plays, when the quarterback turns up field with the
ball, observe threats of fouls against the trailing back.
-
If the quarterback keeps the ball, there is no need for you to cover
him beyond the neutral zone.
9.4 – Pass plays
9.4.a –
Priorities
-
Ruling whether the passer has passed or fumbled the ball.
If it is a fumble, marking the spot with a bean bag.
[IN 3xx FORMATION (6C/8-MAN CREW)]
Taking your time to ensure that you and your colleague do not make
opposite calls.
-
Ruling (with help on a quick pass
from the wing officials) whether a pass is backward or forward, and
signalling a backward pass [Sup5] immediately if the pass is clearly
backward.
Noting any backward pass signal from the wing officials.
[IN 3xx FORMATION (6C/8-MAN CREW)]
Taking your time to ensure that you and your colleague do not make
contradictory calls.
-
Observing fouls by all players generally in your area, but particularly:
-
intentional grounding or any other illegal pass by the passer
-
roughing the passer
-
illegal block in the back
and holding fouls by linemen and backs protecting
the passer,
especially the Tackle and Guard on the opposite side of the formation
to you
-
safety-related fouls such as face-masking, tripping or chop blocks
-
late hits by any player after the ball is dead
9.4.b –
Response to what happens (movement and signals)
-
When a potential passer drops back, backpedal to remain wider and deeper
than him.
[REFEREE]
If he rolls out to either side, go the same way, staying wherever
possible
on his throwing arm side.
Remain behind the line of scrimmage to observe the legality of the
throw, the pass protection blocking and any action against the passer,
particularly after he has thrown the ball and until there is no threat
of a foul.
-
[REFEREE]
Verbally alert defenders when the passer has released the ball
(e.g. "ball's gone").
-
Maintain a position to observe offensive and defensive action behind
the line after the ball has gone downfield.
-
On a sack or tackle behind the line of scrimmage, sound your whistle to
stop play.
Keep watching the ball carrier until any threat of a continuing action foul
against him has passed.
[IN xx0/xx1 FORMATION (4/5/6C-MAN CREW)]
Get to a position level with the ball carrier to mark forward progress.
Use your bean bag to mark the spot if you have to go with the ball
carrier as he is driven back.
9.4.c –
Advanced techniques
-
If you believe the passer intentionally grounded the pass, move to the
spot of the pass and consult with other officials about the position of
eligible receivers
and/or whether the pass crossed the neutral zone in flight.
It is permissible to throw your flag to the spot of the pass if you
cannot immediately get to it.
An official
may inform you that an eligible receiver was in the area of the pass,
or that the pass (from outside the tackle box) crossed the neutral zone.
It is appropriate to wave a flag off if this happens, but ensure that
players and head coaches (and spectators, if possible) are informed of
the reason.
-
If you observe the pass
being tipped, give the tipped pass signal [S11].
The signal should normally be used on passes tipped in the offensive
backfield, but inconspicuous
(to the spectators) touching downfield could be signified in
this way too.
It is not necessary to give it when the pass is obviously touched
(e.g. when a defensive lineman bats it into the ground).
-
[REFEREE]
[IN xx0/xx1 FORMATION (4/5/6C-MAN CREW) OR IN GOAL LINE COVERAGE]
If there is a possibility that the pass was thrown from beyond the neutral
zone, move to the spot of the
pass and drop a bean bag there.
Keep officiating until the play is over, then come back and check the
position of your bean bag in relation to the neutral zone.
Consult with colleagues who may also have had a view of the location of
the pass.
If the pass was illegal, throw a flag at the position of the bean bag.
If you are confident the pass was illegal, it is permissible to drop the
flag rather than the bean bag.
[IN 3x1/xx2/xx3 FORMATION (6C/6D/7/8-MAN CREW)]
This responsibility is primarily the Line Judge's (except if he has
moved to cover the goal line).
-
Do not watch the ball after the pass is thrown.
Concentrate on the passer until there is no threat of further action
against him.
9.5 – Goal line plays
9.5.a –
Priorities
Same priorities as on other scrimmage plays.
9.5.b –
Initial positioning
-
[IF THE BALL IS SNAPPED FROM OUTSIDE TEAM A's 10-YARD LINE]
If your normal position would be NEAR Team A's goal line, take up
position ON the goal line, moving wider than normal if necessary.
You also have responsibility to cover Team A's end line.
-
[IF THE BALL IS SNAPPED FROM BETWEEN TEAM A's 5 AND 10-YARD LINES]
Take up a position wider than normal and be prepared to move to the goal
line to rule on a possible safety.
You also have responsibility to cover Team A's end line.
-
[IF THE BALL IS SNAPPED FROM INSIDE TEAM A's 5-YARD LINE]
Take up a position on the end line (the wing officials have responsibility
for the goal line.)
-
[OTHERWISE]
Adopt the same position and coverage as for any other scrimmage play.
9.5.c –
Response to what happens (movement and signals)
-
Respond
to the play as you would normally do for a run or pass.
-
[REFEREE]
When an official gives the touchdown [S5] or safety [S6] signal,
check that no penalties have occurred, step clear of the players, and
signal the score to the press box.
9.5.d –
Advanced techniques
When there is a score:
-
[REFEREE]
-
Should any doubt exist about the score, consult all the officials
concerned before signalling your decision.
-
Hold the touchdown [S5] or safety [S6] signal
for approximately 5 seconds.
-
Only be the first official to signal a touchdown or safety
if you are the primary Coverer
on the goal line.
Give a preliminary signal while continuing to monitor players in your
area of responsibility, then drop the signal while you check for flags.
Once you have ascertained that the score
is valid, give a second, final signal to the press box and hold it for
approximately 5 seconds.
9.6 – Returns
9.6.a –
Priorities
-
Observing the ball carrier and action around him while you are the nearest
official.
-
Observing any fumble where you are the nearest official or have the best
view, and marking the spot with a bean bag.
-
Observing any illegal forward pass, especially if you have a view
that is level or nearly level with the ball carrier.
-
Observing blocks by players in your area of responsibility ahead of and
around the ball carrier, particularly:
-
illegal block in the back and holding fouls at the point of attack
-
illegal block below the waist fouls anywhere
-
safety-related fouls such as face masking, tripping or chop blocks
-
illegal forward handing
-
contacting an opponent with the crown of the helmet or targeting a
defenseless
opponent above the shoulders
-
late hits by any player after the ball is dead
-
Observing any hand-off or backward pass where
you are the nearest official or have the best view, and marking the spot
with a bean bag.
9.6.b –
Response to what happens (movement and signals)
-
Keep out of the players' way.
-
Backpedal
towards Team A's goal line
ahead of
the play.
If it is no longer possible to backpedal, turn and watch the play over
your shoulder.
-
If the play advances far enough to threaten Team A's goal line, be
there before the ball carrier.
-
If you are watching a block develop, stay with it before switching to
the ball carrier or another block.
Even if you expect another official to take responsibility for it,
stay with the block until you are confident it is legal.
-
If the ball becomes dead in your area of responsibility, blow your
whistle, give the timeout signal [S3], and then signal first down [S8]
to show which team is in possession.
-
If you are not the nearest official to the dead-ball spot, nevertheless
move towards it and observe the continuing action after the ball
becomes dead.
On plays when the ball carrier goes near the sideline or out of bounds, move
laterally to cover the area around him for extra-curricular activity.
If you are the second official to the area, go out of bounds after the
ball carrier and watch for and prevent fouls on him
(Mechanic
5.9).
9.6.c –
Advanced techniques
-
Do not get too close to the play - move away from it if necessary to
maintain a safe
position, especially
on the goal line.
9.7 – Punts
9.7.a –
Priorities
Before and during the kick, applying the same priorities as on basic
scrimmage plays (above), plus:
-
If the punter is in his end zone, observing whether he steps out of
bounds prior to the snap or between snap and kick.
-
Observing fouls by all players generally in your area, but particularly:
-
any action against the kicker that might be roughing or running into
-
blocking below the waist, especially by backs
-
before the kick,
illegal block in the back
and holding fouls by linemen and backs protecting
the kicker, especially the end and/or wing back on the side opposite you
-
safety-related fouls such as face masking, tripping or chop blocks
-
unnecessary roughness fouls away from the ball
-
late hits by any player after the ball is dead
-
illegal formation
-
Team A players going out of bounds during the down
-
Responding to bad snaps or blocked kicks by first observing the ball
or the kicker (whichever is deeper)
and action around them, and then adopting run, pass or return priorities
as appropriate.
-
Directing where possible
using signals [Sup17, Sup18 and Sup19]
a downfield official to the out of bounds spot if the kicked ball goes
out of bounds in flight.
This is lower priority than watching for action against the kicker and
will normally be unnecessary.
[IN 3xx FORMATION (6C/8-MAN CREW)]
This only applies if you are the official away from the side of the
field the ball is kicked to.
During a punt return, applying the same priorities as on returns (above).
9.7.b –
Initial positioning
-
Take a position at least 2 yards
deeper than the kicker and at least as wide as
the tight end position.
[IN 3xx FORMATION (6C/8-MAN CREW)]
Agree which side of the formation you will take, but normally stay on
the same side you were for the previous plays.
-
[IN xx0 FORMATION (4-MAN CREW)]
Favour
the Line Judge's side of the field, and be alert for illegal movement
of interior linemen on the Line Judge's side.
[OTHERWISE]
Favour
the side of the field of the kicker's kicking foot.
-
Be in a position to see the ball from snap to kick, and to be able to
see the blockers and the kicker at the same time.
9.7.c –
Response to what happens (movement and signals)
-
[REFEREE]
Verbally alert defenders when the kicker has kicked the ball
(e.g. "ball's gone").
-
If the kicker is not threatened, and
the trajectory of the kick is towards a sideline, move quickly behind
the kicker into line with the flight and be prepared to direct the
official covering the sideline to the out of bounds spot using signals
[Sup17, Sup18 & Sup19].
[IN 3xx FORMATION (6C/8-MAN CREW)]
Only the official that the ball is kicked away from should do this, and
should not need to move much to do so.
-
After the kick:
-
[IN xx0 FORMATION (4-MAN CREW)]
Move out to cover play in the side area vacated by the Line Judge.
-
[OTHERWISE]
Move to the middle of the field (between the hashes) so as to best
observe a return to either side of the field.
Stay back after the players move downfield.
-
In either case, be the deepest official covering the return run.
-
[REFEREE]
Keep the kicker in sight in case he is targeted by an opponent.
-
During the punt return, respond
as for any other return play.
-
If the play turns into a run or pass, respond
as you would do normally for that type of play.
9.7.d –
Advanced techniques
-
Particularly check for the correct number of players on Team A.
Teams get mixed up more often on punt plays than any other.
-
[REFEREE]
Warn the kicker if he is near, on or outside the endline prior to the
snap.
-
Ideally, when the ball is kicked, you are at a 45-degree angle to the
kicker and able to observe him, the ball and players trying to block the
kick.
-
[REFEREE]
Watch the snap into the punter's hands, then look at the onrushing Team
B players and focus on the ones who are most threatening to contact
the punter.
-
If there is a bad snap or the kick is blocked, move away from the ball
and players trying to recover it.
Move to a position to cover any or all of the Team A goal line, the Team
A end line,
and
[IN xx0 FORMATION (4-MAN CREW)]
the Line Judge's side line.
-
Be alert for blocked kicks and their recovery and advance.
On fake kicks switch to normal run or pass coverage.
-
While a kick is loose in the backfield:
-
[IN 2xx FORMATION (NO C)]
Continue to watch
the ball and players trying to recover it - other officials will
watch the kicker.
-
[IN 3xx FORMATION (6C/8-MAN CREW)]
The official nearest to the ball should continue to watch the ball and
players trying to recover it.
The other official should watch the kicker and players threatening him.
-
If the ball is blocked and the kicker is roughed/run into, the Umpire may
be able to help you determine whether it was the player who blocked the
kick who contacted the kicker.
-
If the ball is snapped over the punter's head, be particularly
observant for players illegally kicking a loose ball, and for holding
by players of either team trying to prevent opponents recovering the ball.
9.8 – Field goal & try attempts
9.8.a –
Priorities
Before and during the kick, applying the same priorities as on basic
scrimmage plays (above), plus:
-
Observing fouls by all players generally in your area, but particularly:
-
any action against the kicker or holder that might be roughing or
running into
-
illegal block in the back
and holding fouls by linemen and backs protecting
the kicker and holder, especially the end and/or wing back on the side
opposite you
-
safety-related fouls such as face masking, tripping or chop blocks
-
late hits by any player after the ball is dead
-
illegal formation
-
[IN xx0/xx1 FORMATION (4/5/6C-MAN CREW)]
false starts by interior linemen, ends and backs
on the Line Judge's side of the formation
-
Responding to bad snaps or blocked kicks by first observing the ball
or the kicker, whichever is deeper, and action around them, and then
adopting run, pass or return priorities, as appropriate.
During a field goal return, applying the same priorities as on returns
(above).
9.8.b –
Initial positioning
-
[REFEREE]
Be 5-10 yards wider and 3-7 yards deeper than the kicker and holder.
-
[IN xx0 FORMATION (4-MAN CREW) IF THE LINE JUDGE IS BEHIND THE POSTS]
Be on the Line Judge's side of the field.
-
[IN 2xx FORMATION (NO C)]
Normally be on the side of the field opposite the kicker's kicking foot.
-
[IN 3xx FORMATION (6C/8-MAN CREW)]
Normally stay on the same side of the field you were for the previous
plays.
-
[CENTRE JUDGE]
Be in position opposite the Referee, behind the tight end position,
at least 2 yards deeper than the kicker.
Agree with the Referee which side of the formation you will take, but
normally stay on the same side you were for the previous plays.
-
[IN 3x1 FORMATION (6C-MAN CREW)]
Whichever official is on the Line Judge's side of the field should move
wider to ensure he can reach the sideline before the ball or ball
carrier.
-
Ensure that you are facing towards the kicker and holder, and that you
are able to observe both the snap and the holder.
9.8.c –
Response to what happens (movement and signals)
-
Maintain a position where you can see the kicker, holder and players
threatening them.
-
[REFEREE]
You have primary responsibility for the kicker and holder.
[CENTRE JUDGE]
Observe action on the up back and tight end on your side and help on
blocks that are deep in front of the kicker and holder.
-
[REFEREE]
Wait until the ball is dead and there is no threat to players in your area
before looking to the official(s) at the goal posts
to find out the result of the kick.
-
[REFEREE]
Once all the players are completely separated, step away from players
and signal the result of the play to the press box.
If the kick is good, hold the signal [S5] for approximately 5 seconds.
9.8.d –
Advanced techniques
-
Be alert for blocked kicks and their recovery and advance.
On fake kicks switch to normal run or pass coverage.
-
If there is a bad snap or the kick is blocked, move away from the ball
and players trying to recover it.
If there is a substantial return,
move to a position to cover any or all of the Team A goal line and end
line, and
[IN xx0 FORMATION (4-MAN CREW)]
the Line Judge's side line.
-
While a kick
is loose in the backfield:
-
[IN 2xx FORMATION (NO C)]
Continue to watch
the ball and players trying to recover it - other officials will
watch the kicker.
-
[IN 3xx FORMATION (6C/8-MAN CREW)]
The official nearest to the ball should continue to watch the ball and
players trying to recover it.
The other official should watch the kicker and players threatening him.
-
[IN xx0 FORMATION (4-MAN CREW)]
On a play that develops into a run to the Line Judge's side of the field,
attempt to get to the goal line ahead of the ball carrier if you can.
-
[REFEREE]
If Team A attempts a surprise drop goal (i.e. there is no official
behind the goal), your priority is to rule on the success/failure of the
kick rather than stay with the kicker (roughing the kicker cannot by rule
occur if it is not obvious a kick will be made).
Run after the ball towards the goal and get the best view you can of
whether the kick is successful or not.
Consult with other officials (e.g. the Back Judge) who may have been in
position to assist before signalling the outcome.
9.9 – After each down
9.9.a –
Priorities
-
Observing dead-ball action by players of both teams.
-
Encouraging the players to unpile safely, and either return the ball to an
official or leave it near the dead-ball spot, as appropriate.
-
Checking whether the line to gain has been reached or is close, and
signalling appropriately.
-
Checking whether any penalty flags have been thrown, and, if so:
-
Giving the timeout signal [S3].
-
[REFEREE]
Finding out what fouls have been called and administering them according
to the procedures in chapter 19.
-
[REFEREE]
Keeping the Umpire informed.
-
[CENTRE JUDGE]
Reporting any fouls you have called to the Referee.
-
Ensuring that all penalties are enforced correctly.
-
[CENTRE JUDGE]
Keeping the wing officials informed of the penalty and its enforcement.
-
[REFEREE]
Determining whether a new series is to be awarded, based either on a
colleague's signal that the ball definitely has reached the line to gain,
your own visual inspection of the ball in relation to the line to gain,
or after a measurement you have ordered.
-
Checking for injured players or other occurrences
that may delay play.
-
[ON-FIELD PLAY CLOCK OPERATOR]
Starting the play clock when necessary, giving a 10-second warning, and
throwing a delay of game flag if the clock reaches 0 before the ball is
put in play.
-
Allowing legitimate
requests for timeouts.
Checking that a request coming from the coaching box or team area was
made by the head coach.
-
Echoing all
timeout signals [S3] of your colleagues.
-
Assisting in relaying the dead
ball or a new ball to the succeeding spot.
-
Spotting the ball at the succeeding spot if you are nearer to it than
the Umpire.
-
Ensuring all officials are in (or near)
position for the next down before allowing the ball to become
ready for play.
-
[CENTRE JUDGE]
-
Noting the lateral placement of the ball using elastic bands or some
other device.
The system for denoting lateral position is described in paragraph
5.7.9.
-
Standing over the ball if anyone
is not in position for the next down.
9.9.b –
Initial positioning
-
Shortly after the end of the previous down, you should be in a position
in the vicinity of the succeeding spot.
The precise position will depend on what happened on the previous play.
9.9.c –
Response to what happens (movement and signals)
-
[WHEN A 40-SECOND PLAY CLOCK IS BEING USED]
If you are the Coverer, signal that the ball is dead.
This will be using the dead-ball signal [S7] unless
the timeout signal
[S3], touchdown/field-goal signal [S5], safety signal [S6]
or incomplete pass/unsuccessful
field-goal signal [S10] is appropriate instead.
Give only
one
signal.
-
If a penalty flag has been thrown, follow the procedure
in chapter 19.
If a team or injury timeout has been called, follow the procedure in
chapter 17.
If a period has ended, follow the procedure in chapter 20.
-
[CENTRE JUDGE]
-
At the end of a play, observe dead-ball action while moving towards the
dead-ball spot, or the inbounds spot if the ball is outside the hash
marks.
-
Normally, the Umpire will spot the ball if the play goes beyond him; you
(or the Referee) will spot the ball if it's a loss, a short gain or an
incomplete pass.
-
Don't worry about who spots the ball; the most convenient official to
the succeeding spot should do it; other officials should assist in
relaying a ball to him if necessary.
However, in a hurry-up offense, it is best to leave the Referee to
monitor substitutions by Team A and for the Centre Judge (and Umpire) to
deal with the ball.
-
The spotter
steps away from the ball when it is ready for play.
-
After spotting the ball, look to the Referee to determine if you must
remain near the ball to prevent the snap or if you may assume your
normal position.
-
If you spotted the ball, move to a position behind and to the side of
the snapper to prevent the snap.
This position allows you to stay clear of the linemen's feet as they
get set and to avoid having to step over or through the gap between the
snapper and the guard.
This also places you in front of or to the side of the quarterback so
that he
also can clearly see that the snap is being prevented.
-
When stepping away from the ball, back into position facing the Referee
and quarterback.
This allows you to keep in the opposite tackle in sight (the opposite
tackle is your primary key after the snap and in pass blocking).
-
If there is a late substitution and the Referee extends his arms [Sup36]
indicating that the snap should not occur, go to/remain next to the
snapper and
warn him not to snap the ball.
-
You should be the only official to go to the ball if necessary after it
is ready for play.
-
[ON-FIELD PLAY CLOCK OPERATOR]
If a 40-second clock should start by rule:
-
If there is a stadium play clock, check that it started shortly after
the end of the play.
-
If there is no stadium play clock, start a 40-second count shortly after
the end of the play.
Spotting the ball for the next down:
-
Assist in relaying a ball to the Umpire or Centre Judge or spot the ball
that someone else has
relayed to you
(Mechanic
5.8).
-
If you are spotting the ball:
-
Take the forward progress from a wing official and place the ball at
the succeeding spot.
-
Following an incomplete forward pass, penalty, etc., verify with the
Umpire that the lateral placement
of the ball is correct.
Getting ready for the next down:
-
[REFEREE]
-
If you are certain the line to gain has been reached, give the first
down signal [S8] and ensure that the Linesman has seen it and that the
chain crew are responding to it.
-
If you are unsure whether the line to gain has been reached, move to
the dead-ball spot and either make a decision based on your view of the
ball in relation to the line to gain, or order a measurement by repeating
the timeout signal [S3] and tapping your chest.
Ensure that all your colleagues are aware of your decision.
-
Make sure that you are in a position to see the ball, the Umpire and
both wing officials.
-
Check with the Linesman the number of the next down.
Indicate and announce the new down and (if unusual or unexpected) the
approximate distance to the line to gain.
It is sufficient to use one of the following terms (in increasing
order): "inches", "short", "long", "ten", "two stakes".
-
Check that all other officials (particularly the Umpire) are in or near
their position for the next down
and are ready to officiate.
-
If necessary,
check with the on-field timekeeper the status of the clock.
-
Move into position for the next down.
Backpedal if necessary to keep your eyes on the ball.
Do not take your eyes off it in case the play starts while you are not
looking.
Ready for play:
-
[REFEREE]
-
If the 40-second play clock is already running:
-
If the ball is not ready for play 20 seconds into the play count
(Rule 3-2-4-b-3):
-
Signal that the play clock be reset to 25 seconds [Sup29].
-
If that happens immediately, then proceed as normal, otherwise:
-
Declare a timeout [S3].
-
Signal again that the play clock be reset to 25 seconds [Sup29] and
continue to signal until the clock responds.
-
When the ball is ready, continue as below.
-
If the game
clock should start on the "Ready", give the start the clock signal [S2].
Only blow your whistle if needed to attract the attention of the clock
operator.
Without a whistle, this is a so-called "silent wind".
-
Otherwise, there is no need to give a ready-for-play signal.
-
If the 40-second play clock is not running:
-
If the clock was stopped for a player injury, give a signal [either
Sup29 or Sup30]
to indicate whether the play clock should be set to 25 or 40 seconds.
-
If the clock should start on the "Ready", blow your
whistle and give the start the clock signal [S2].
-
If the clock should start on the snap, blow the whistle and give the
ready for play signal [S1].
-
[IN xx0 FORMATION (4-MAN CREW)]
Unless there is a stadium play clock, start your 25-second clock
when you declare the ball ready.
-
In 10-second subtraction
or unfair clock tactics situations,
make sure that the timekeeper (or stadium clock operator)
knows that the clock is not starting normally.
-
If there are stadium game and/or play clocks, check to see that they
have started correctly.
Play clock warning:
-
[REFEREE]
-
[IN xx1/xx2/xx3 FORMATION (5/6/7/8-MAN CREW)]
When you see
the Back Judge or
the Side Judge
raise his hand, give a verbal warning to Team A ("10 seconds" or "hurry"
if you are not sure how many of the 10 seconds have expired).
-
[IN xx0 FORMATION (4-MAN CREW)]
When approximately 10 seconds remain on the play clock, give a verbal
warning to Team A ("10 seconds" or "hurry" if you are not sure how many
of the 10 seconds have expired).
9.9.d –
Advanced techniques
-
The priority at the end of a play is to get into position ready for the
next one.
Only if a serious incident occurs (such as a foul or misconduct, an
injury, or a breakage of the chain) should your routine be interrupted.
-
[REFEREE]
If Team A makes substitutions while the snapper is at, near or moving
towards his position at the line of scrimmage:
-
Check whether Team B responds to Team A's substitutions.
-
If so (or if in doubt for up to 3 seconds after a Team A incoming
substitute enters the field of play or end zones),
signal [Sup36] to
[IN 3xx FORMATION (6C/8-MAN CREW)]
the Centre Judge
[IN 2xx FORMATION (NO C)]
the Umpire to get over the ball and prevent the snap.
-
Drop the signal [Sup36] once it is clear that Team B has completed its
substitutions (or does not make any).
-
[REFEREE]
If Team A is
attempting to make a quick start to the play, inform both teams that
the ball must not be snapped until the whistle is sounded.
Move quickly to your position, indicate to the Umpire that he may move
to his position, check that all other officials are ready, and then blow
your whistle.
-
If you want to speak to a player on the field (e.g. to warn him that he
was close to fouling), it often saves time to relay the message via
the Umpire or Back Judge (for a Team B
player).
Don't delay the game unnecessarily by entering either team's huddle,
unless a timeout is still in progress.
-
Maintain your concentration, and think about the next play.
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Editor: Jim Briggs, Editor, IAFOA Manual of Football Officiating
mechanics@myiafoa.org
Generated: 10/2/2019, 1627