17.1 – Charged timeouts
If, when the ball is dead, a player, substitute inside the nine-yard marks
or Head Coach requests a timeout (and his team has at least one timeout
left), immediately blow your whistle and signal timeout [S3].
Notify the Referee of the team and number of the requesting player,
or that the timeout was requested by the Head Coach.
If a request for a timeout is made when the ball is live, wait until
the end of the play and then confirm with the requester whether the
timeout is still required.
If it is, then follow the procedure above.
Signal a requested charged timeout by facing the press box, giving the
timeout signal [S3] followed by a "chucking signal" with the arms
shoulder high towards the requesting team's goal line.
There is no need to sound your whistle.
If the timeout is the third and final one charged to that team, in
addition to the chucking signal, give three pulls on an imaginary
(without blowing your whistle).
You must personally ensure that the Head Coach and the on-field captain
of the team are aware that all their timeouts have been used.
Ensure that all your colleagues are informed of the exact time remaining
in the quarter and that they pass the information on to the Head Coach
and on-field captain of each team, as appropriate.
All officials must record all timeouts, including the quarter and time
remaining on the clock.
Time the timeout interval
If a team huddles near the sideline or leaves the field of play,
ask the wing official to alert them when approximately 15 seconds of
the timeout remain.
Otherwise, alert the Referee when approximately 5 seconds of the timeout
During the timeout:
Remain with the ball at the succeeding spot.
[LINESMAN AND LINE JUDGE]
Inform the Head Coach of the team on your side of the field of the number
of timeouts remaining for each team and the time remaining if a stadium
clock is not visible.
[LINESMAN, LINE JUDGE, FIELD JUDGE AND SIDE JUDGE]
Observe the team from your side of the field, including checking the
number of players in the huddle.
If the team huddles near the sideline or leaves the field of play, stand
near enough to them so that you can inform them when approximately 15
seconds of the timeout remain.
[IN xx1/xx3 FORMATION (CREW OF 5/6C/7/8)]
[IN xx0/xx2 FORMATION (CREW OF 4/6D)]
Inform the defensive captain of the time and the number of timeouts his
team has remaining.
Inform the offensive captain of the time and the number of timeouts his
team has remaining.
If a coach enters the field to speak to his players, this should not
normally be a problem provided:
he does not go on to the field more than 9 yards;
he does not go beyond the 25-yard lines;
his players gather around him.
After one minute (or earlier if both teams indicate readiness to resume),
be in the vicinity of the succeeding spot.
Verbally inform both teams to get ready (e.g. "Defense, get
ready. Offense, get ready"), blow your whistle and give the ready
for play signal [S1].
If the duration of the timeout is up, never
the teams whether they are ready -
If a team requests a timeout when all theirs have been used, all officials
must ignore the request and order the team to play on.
In the rare circumstance where a timeout is granted incorrectly, blow
your whistle and signal the ready for play as soon as practicable after
the error is detected.
17.2 – Officials' timeouts
If a timeout is not to be charged to either team, face the press box,
signal timeout [S3] and then tap your chest with both hands.
During an injury or other timeout, carry out the normal duties for a
charged timeout, and
stay out of the way of the medical personnel;
keep uninvolved players out of the way;
ask uninvolved coaches and substitutes to return to their team area;
remind coaches not to communicate coaching information to their players
while on the field;
if necessary, move the ball out of the way while noting the succeeding
spot and marking it (if appropriate) with a bean bag.
Declare the ball ready for play as soon as the reason for the timeout
has been eliminated
(e.g. an injured player has left the field and is in the
team area, or well away from the field of play and not in any danger).
Remind the Referee of whether the clock should start on the ready or
If an injury timeout is prolonged, or the game is suspended for some
other reason, send the players to their team areas.
Only the Referee can stop the clock for a coach's conference.
The conference will take place at or near the sideline,
or the Referee may invite the coach onto the field if it would be better
to get him away from his team.
If you are the wing official on that side of the field, you must go with
the Referee to witness the conference.
If after the conference the ruling is not altered, the team will be
charged with a timeout, in which case the procedure for a charged
timeout (including giving the team their full entitlement of time) will
be carried out.
If a team asks for a timeout which is in fact intended to be a request
for a coach's conference and the ruling is then altered, they should
only be charged with a timeout if they subsequently request a further
If the game is disrupted for any reason, record the down, the team
in possession, the position of the ball and the chain, and the time
Record the lateral position of the ball with respect to the inbounds
Binary file (standard input) matches
Record the position of the chain clip.
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Editor: Jim Briggs, Editor, IAFOA Manual of Football Officiating
Generated: 28/3/2020, 1805